A downloadable Pre-Alpha for Windows

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Blood Rush Pre-Alpha v4.1 (UPDATE 4)

NOTE: DOWNLOADS AND TEST BUILDS WILL SOON BE PRIVATE DURING DEVELOPMENT> BE SURE TO FOLLOW TO STAY TUNED.

NOTE: MAC version to be built on standby

I am excited to present my minimal viable product!

I also would like to thank Zenguin greatly for his efforts to produce the sounds and sound tracks used in this update. More of his work will be featured in the final product :)

Controls

WASD - Move

F G - rotate

H -Fire

E - purchase ammo 

R - reload

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UPDATE 4 Prototype additions

-NavMesh will re-bake on run-time

- Zombies can now kill you

- Smarter AI behaviour and physics

- Barricades will allow AI to enter player area

- Ammo and point system implemented

- Ammo is purchasable via ammo crate

- higher spawn rate (every 5 seconds)

- higher damage rate

- Reloading implemented

- improved blood particle

-Ambient sounds

-sound effects

-resultant forces on impact (AI)

-UI system

-Working Health bars

-smoother barricade collision bypass

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Heads up

-No sound settings (Sounds are not optimised)

-Animations are still buggy

-Reload will lock your position

-there are no indicators for barricade health

-No spawn limit (DO NOT LEAVE THIS GAME RUNNING)

-Damage to player is very high (Stay away from zombos)

-Be careful with your ammo (600 rounds in the crate)

- AI behaviour can be spontaneously stupid

What am I working on next?

This game is moving out of prototyping and into pre-alpha/development

- Menus

-Settings

-Damaging essentials

-Weapons

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What to be excited for?

Weapons

upgrades

traps

local co op

special enemies

story

objectives

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Progress of game: 7%

Feedback is much appreciated. It will help make the game better. 

Stay tuned on my Dev logs! Remember Downloads will be private during development soon :O

Download

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Click download now to get access to the following files:

Blood Rush Pre-Alpha v4.1.zip 35 MB